Bungie: What Destiny does better than Borderlands

Borderlands is known as turning players into ‘vault hunters’ and immersing them in a land of openworld shooting. Bungie hopes to take this recipe of even further with their new game, Destiny.

Described as ‘shared world shooter’, Destiny is set in a post-apocalyptic future following a period known as the Golden Age. Society has moved to the edges of space, yet after a ‘collapse’, the only known survivors of the human race are those remaining on Earth. Players take the role of a Guardian of the City and thus protector of Earth from harm.

The Destiny Developer invited Edge Magazine into their studio as feature for their upcoming issue to take a look at the game. Acknowledging that they’ve pulled inspiration from Far Cry and Borderlands, players will be allowed to level up using talent points.

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game,” creative lead Joe Staten said. “I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.”

“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalise on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.”

Bungie spoke further on how their experiences working on Halo have fed into their development and creation of Destiny. Staten notes that Halo was originally considered as to be individual experiences, but with Destiny, they want to turn it into something with a longterm plan in mind.

“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success,” he told us. “This time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great. In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”

To learn more, Edge Magazine’s feature issue on Destiny will be released August 1. Destiny is set to be released in 2014 on all consoles.

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