A dog falls from the stars
On November 5th, 1957, Laika, a stray dog off the streets of Moscow became the first animal launched into orbit via the Sputnik 2. The Russian scientists responsible for Laika’s mission never intended for her to survive a journey home. So it comes to Laika’s surprise when she wakes up on an Earth she no longer recognizes as the one she left behind back in 1957.
In the vein of games like Metroid and Cave Story, The Sun At Night makes use of precise platforming and non-linear exploration. There are RPG elements that allow the player to cater to a play style that fits them best.
The Sun At Night presents a heavy focus on narrative experience that allows for players to get immersed in the world Laika navigates and the people she encounters. It’s up to the player to decide how much they wish to uncover. A more straightforward approach is always an option, if you wish to just run through the game, and keep everything a constant stream of action. In the end it’s up to you how you want your experience to play out.
The game will be released in three parts, the first of which is already out.
All episodes will feature:
- Massive, nonlinear levels that model the layouts of real locations in a way not yet seen in other platformers
- Large, choice-rich skill trees that let players approach the game the way they want to
- A novel defensive mechanic that lets players turn the firepower of Laika’s enemies against them
- Smoothly flowing, fast-paced shooting action
- A story of struggle and hope, full of twists and revelations
- Rich, evocative art depicting a world dominated by a technologically ascendant Soviet empire
- Secrets and rewards hidden in every corner for the determined player