Will we still praise the sun in Bloodborne?
A couple weeks before E3 2014 leaks of Fromsoftware’s next game leaked online on two separate occasions titled Project Beast. Said game was announced at Sony’s press event under the title Bloodborne as an effort between Fromsoftware and SCE Japan Studio as an exclusive for the PS4. This co-development is nothing new for Fromsoftware as they had a similar partnership with SCE for Demon’s Souls. Hidetaka Miyazaki, who directed both Demon’s Souls and Dark Souls, has been working on Bloodborne since the release of Fromsoftware’s Artorias of the Abyss DLC in 2012.
Statement from Bloodborne Director Hidetaka Miyazaki:
“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”
What we know of Bloodborne is little, but still enough to get excited over.
- They are replacing magic with gadgets, guns and such, but this isn’t just an aesthetic palette swap. The game will have a faster feel to it compared to Dark Souls.
- No shields! This is the biggest departure from the previous souls game, but the change in intended to make for a game more about proper positioning and timely dodges. I know for myself this change will take the greatest getting used to.
- Weapons Transform. Depending on how a weapon is used its move set and appearance will alter. As displayed at E3, a saw like blade could switch into a scythe, chaning the play style of combat entirely. This transformation option will be integrated into every weapon, and be an integral part in boss fights.
- Bells! Whenever they ring the enemy placements throughout the environment change. So memorizing an area until you got it down pat is no longer the status quo. You’ll need to stay alert even on subsequent playthroughs.
- No easy mode. And we like it that way.
- Main mechanic seems to be related to blood and blood is also used to regain your HP and gain various other benefits.
- Over eating transforms you into a beast.
- The game will become harder in some fashion when playing as a beast. I’m looking forward to all beast runs.
- Human blood is required to revert back to normal, and that is where the online component comes into play.
Some gameplay footage from a closed E3 demo