Mario Kart 8 is an undeservedly uninspired name for Nintendo’s latest Kart hit, but that doesn’t mean that 8 is just more of the same. Sure, Nintendo played it safe by sticking to its tried and true formula (16 new tracks, 16 classic tracks, grand prix mode, versus mode, time trial mode, battle mode, and online mode) but Mario Kart 8 differs from its predecessors in some very key areas.
When Nintendo introduced the next 3D Super Mario title for the Wii U, most were expecting Super Mario Galaxy 3 to neatly wrap up the enormously popular Galaxy saga. Instead, the Japanese video game company opted to expand upon the foundation of Super Mario 3D Land, released for the 3DS in November of 2011. What do you get when you try to port a game idea from a handheld to a console? A product that’s undeniably fun, but decidedly lacking in some very key areas.
Highlights and Release Dates While nothing mind blowing was announced , on this Nintendo Direct, a lot of the news has helped to fill the vacancy of games that tends to preoccupy the months between February and May. The Wii U will won’t be getting anything till late April, but the 3DS will be going […]
Nintendo has made effort over the past year to make their hardware easier for independent developers to get their games published on the WiiU. The partnership process has been streamlined, requirements cut down/simplified, and even a free Unity engine to develop with, and no licensing fees. So it comes off a bit odd that with all this effort being made, why would Nintendo be refusing any applications coming from Japan?